Agora.Community

Agora.Community

di David Hubert
Stagione 1

Agora.Bites | Q & A 08 | Frames Per Day For Good Animators

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Just how many frames should a good animator be doing in a day? The answer might not be as straight forward as you had hoped!

Agora.Bites | Q & A 08 | How To Make Your Shots Memorable

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It’s all well and good to say “Make your animation shots memorable!” But how exactly do you do that? In this excerpt from our Q&A series, David and Brent give their opinions.

Agora.Bites | Q & A 08 | Demo Reels: Make Your Them Memorable!

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Recruiters have seen it all! Walk cycles, parkour shots, acting shots…how do you stand out among the sea of demo reels that land on recruiters’ desks every day?

Agora.Bites | Q & A 08 | 3 Tips For Fresh Grads

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Brent gives some more advice for students that are getting ready to start their career in the animation industry.

Agora.Bites | Q & A 08 | Students: Challenge Yourself With Balance

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Your instructor has told you that you need to start challenging yourself more with your animation. But how do you do that without biting off more than you can handle? David and Brent give their advice on how to challenge yourself with balance.

Agora.Bites | Q & A 08 | Tips For Fresh Grads

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If you’ve just graduated or are in your final year at an art school, here are some tips for you to consider when planning your entry into the animation industry!

Agora.Bites | DANIEL FLOYD | Youtube: Making It A Living

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Wouldn’t it be great to get paid to create content about the things you love the most in life? Daniel Floyd gives his insight into being a professional YouTuber!

Agora.Bites | DANIEL FLOYD | Future Of Games

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Video games have grown so much over the last 50 years, but where can we go from here?

Agora.Bites | DANIEL FLOYD | Importance of the Toolbelt

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We’re not talking about hammers and wrenches, but the artist's toolbelt! What do you have in there that will make you more attractive to potential employers? A super important thing to consider!

Agora.Bites | DANIEL FLOYD | Keeping Your I.P.

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When reading contracts from a studio that has offered you a job, you might notice a clause in there that the studio has rights to anything you may create whilst in their employment. What does this mean and how do navigate this to keep your intellectual property?
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