AT Grayson Cotrell: AAA Game Dest...

AT Grayson Cotrell: AAA Game Destruction (Houdini to Unreal Workflows) - The Generalists Podcast

The Generalists with Jack Gutmann di Jack Gutmann

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In this episode, I’m joined by Grayson Cotrell, technical artist and destruction specialist, to break down how real-time destruction actually works in modern games.

Grayson shares how he builds AAA-quality destruction systems, how to make game effects feel alive, and why blueprinting might be the most important skill for technical artists today.

If you’re a game dev, technical artist, VFX artist, or someone curious about real-time procedural systems this one is packed with insight.

We dive deep into:

• Houdini to Unreal Engine workflows

• Importing simulations (FBX, VDB, VAT)

• Blueprint systems for interactive destruction

• Niagara particle layering

• Real-time vs pre-simulated effects

• Cinematics for game VFX

• Mentorship vs recorded courses

• Time management for large creative  ... 

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