Julian Bragagna – Technical Artist: On Procedural Modeling in Houdini. Struggles, and Perfectionism
The Generalists with Jack Gutmann di Jack Gutmann
Note sull'episodio
I sat down with Julian Bragagna a technical artist at Cloud Imperium Games (yep, Star Citizen). Julian spills the beans, shares war stories from projects like Skylark, and drops truth bombs about ego, communication, and why conferences are career rocket fuel. Trust me, you wanna hear this.
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Project Skylark Credits:
Simon Verstraete - Project Lead, Bottle Tool, Cloud Tool, Birdhouse Tool, Plant Tool, Trim Sheet Tool, Rock Tool ...
Parole chiave
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