Note sull'episodio

Welcome to a new episode of The Game Dev Blueprint! In this episode, we explore Behavior Trees in Unreal Engine and how they help you create intelligent game AI.

We walk through the basics in a beginner-friendly way and guide you step-by-step to set up a simple prototype using Behavior Trees. You’ll learn how AI decision-making works, how to structure behaviors, and how to quickly test your setup inside Unreal Engine.

We also discuss practical use cases and where Behavior Trees are commonly used in real game development.

Stay tuned — in the next episode, we’ll explore Unreal Engine sample projects and how you can use them in your own games.

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Unreal EngineUE5GamesProgrammingDevelopmentBlueprintsGame Dev PodcastBeginner Game DevelopmentAIBehaviourTrees