Note sull'episodio
Isn't it weird how a D&D player can cast the Goodberry spell and decide for the entire group that foraging and rations will not be a feature of this campaign? Or how about an adventurer with the Lucky feat deciding that failure isn't interesting? These are in-game features designed to address out-of-game player preferences, and they're super weird, and that's what this episode is about.
Watch the video version here: https://youtu.be/0fyLpRIfJDo
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▼▼ SOURCES MENTIONED ▼▼
1. Montola's Invisible Rules of Roleplaying (exogenous, endogenous, diegesis) ...
Parole chiave
TTRPGD&D