Note sull'episodio

GMs and players often put their heart and souls into their campaigns, which can make it hard to move on to new ideas. In this episode the 3RPG hosts explore the reasons why ending beloved elements can lead to better storytelling, and how to do so while keeping the game fun.

Timestamps:

00:00 Intro

3:55 - The source of 'kill your darlings'

6:13 - Story ownership around the table

8:01 - Creative churn & character grief

13:45 - Collaborative storytelling

17:30 - Not all darlings should be killed

21:57 - 'Sponsor' - Esqulcher

23:38 - The darlings we destroyed

35:45 - Control is also a darling

41:50 - Your best today is your cringe of tomorrow

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