Notas del episodio

In this episode of The Game Dev Blueprint, we explore the Live Link system in Unreal Engine and how it enables real-time animation workflows.

Learn how to set up Live Link step-by-step, create a quick prototype, and understand how it’s used to stream animation data directly into Unreal Engine. We also cover practical use cases, and how this has helped reduce the production cost which was required earlier to achieve this.

Stay tuned — in the next episode, we’ll dive into Behaviour Trees and how they power AI in games.

Palabras clave
Unreal EngineGamesProgrammingcomputer gamesDevelopmentBlueprintsUnreal engine animationanimation systemGame Dev PodcastBeginner Game Development