
Notas del episodio
Pull up a chair for Episode 16 of Cardboard Court! This time, we’re joined by John Muennink, game designer and publisher behind Retro Plus Games, to talk about creating board games and the journey from an idea on the table to a finished game.
John takes us behind the scenes of Dracula’s Curse, his procedurally generated asymmetric dungeon crawler that successfully came to life through Kickstarter. The campaign drew 3,707 backers and raised $301,203, turning an eight-year design journey into a published game.
We also look ahead to Hedge, Retro Plus Games’ upcoming tile-placement game where players create their own hedge maze. We talk design, publishing, crowdfunding, lessons learned from Dracula’s Curse, and what John has planned next.
If you enjoy hearing directly from the people who actually design, develop, and publish tabletop games, this is an episode you won’t want to miss.
🎙️ Cardboard Court — Episode 16
Guest: John Muennink
Retro Plus Games
Topics: Game Design • Publishing • Kickstarter • Dracula’s Curse • Hedge • Behind the Scenes
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