

The Problem With Work: We Designed the Loneliness In
The Analog Hour por Michelle Henery
T2 · E2
11 sept 2026
26:36
Notas del episodio
This week, our conversation goes somewhere we haven't been yet: the office. It can be a lonely place for many of us. One that we tend to blame on difficult bosses, disengaged co-workers, and a general lack of interpersonal skills, but what if it was in fact, a design problem?
Alexandra Suchman, a self-described professional play-facilitator, has an idea of how to repair what's broken. She brings games into workplaces — and not the trust falls many of us are familiar with, her games offer something far more interesting.
In this episode, we discuss:
- How technology has rewired our communication skills; and what "crickets in the meeting" really means
- Play as a serious tool for rebuilding trust, communication, and belonging
- Why one friend at work can change everything
- Plus a game anyone can play to reve ...
Palabras clave
loneliness epidemic
efficiency culture
workplace loneliness
loneliness at work
friends at work
team building games
psychological safety
workplace communication
employee engagement
play at work