Notas del episodio

Banter is all about the monsters we play, as well as the monsters we are as GMs. What do we think about that side of things? The combat, stat blocks, and creativity (or lack there of) are all aspects we enjoy but how it impacts the game is just as fun!

This cavern, or rather large connection of chambers, are full of depth and mystery. Rapids, bridges, puzzles, and history. What is to come of this, or what is to come of us?