Michael Cranford on The Bard’s Ta...

Michael Cranford on The Bard’s Tale, Shadow Snare & Returning to Game Development | Ep. 53

Retro Pioneers Podcast por RetroJayee
T1 · E53
31 ago 2026
42:32

Notas del episodio

The creator of one of gaming’s most influential early computer RPGs joins the Retro Pioneers Podcast.

In Episode 53, RetroJayee sits down with Michael Cranford, creator of The Bard’s Tale, to talk about his journey from experimenting with an Apple II and programming in 6502 assembly language to helping shape the early computer RPG genre.

Michael takes us behind the scenes of developing The Bard’s Tale, including what it was like finding success in his early twenties, the challenges of convincing publishers that players wanted deep and immersive RPG experiences, and some of the secrets and intentional mysteries he hid inside his games.

But the story doesn’t end in the 1980s.

Michael also discusses Shadow Snare, a game concept he originally teased more than 40 years ago and is now bringing to life as a new Commodore 64 dungeon crawler. He explains why the growing retro-gaming community inspired him to return to development, what he learned from decades in software and philosophy, and how those experiences are influencing the new game.

We also discuss the Portland Retro Gaming Expo, the resurgence of classic hardware, modern versus old-school game development, connecting with generations of Bard’s Tale fans, and why retro gaming continues to matter.

Follow Shadow Snare
Michael invites listeners interested in the project to visit ShadowSnare.com, follow its development, sign up, and provide feedback.

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