Notas del episodio
This was a long time coming. We started chatting about making this episode with Josh back in early September last year. This was a month before we even announced Audio Logs.
So finally, episode 14 is all about Sucker Punch Productions' latest, as we met with Rev. Dr. Brad D. Meyer, Josh Lord and Chris Walasek to chat about their work on the massive Ghost of Yōtei.
Open world game design often rhymes with systemic approaches. And the team here absolutely came prepared with smart systemic designs that allowed them to craft such a wide range of sonic experiences at a gigantic scope without ever sacrificing quality in the process as a trade-off. We talked ambiences, foley, cutscenes, combat, quests, and a whole lot more.
We hope you enjoy!
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For more on the sound of Ghost Of Yōtei:
On Foley: How This Woman C ...