Agora.Community

Agora.Community

por David Hubert
Temporada 1

A Conversation With Simon Otto

Simon Otto is a Swiss film director and animator. He is best known for working as the Head of Character Animation of the Oscar-nominated How to Train Your Dragon film trilogy for DreamWorks Animation. In this episode, we chat about his background as a traditional animator, the transition from 2D to 3D, the decade long period of his career dedicated to How to Train your Dragon trilogy as animation director, character behaviors, animation workflow, design, leadership, and his current aspirations.If you'd like to watch this episode you can find it here: https://agora.community/content/a-conversation-with-simon-otto Also, check out Agora.Community for daily content, free rigs and assets, and order an animation review from one of our industry experts: https://www.agora.community Thanks for listening!

Q&A With David and Brent #4

In this Q & A session, David and Brent cover topics such as how to fix a destructive workflow, what happens when a studio doesn't get back to when they say they will, politics in the studio, and whether or not 2D skills are needed to be a 3D Arist. You can also check out our Agora Bites clips if you want to listen to a specific question from this episode! Don't forget to head on over to agora.community and sign up for access to more free resources, animation reviews and content. Thanks for listening!

A Conversation With David Gibson

David has been animating professionally for 16 years. Previous to his Lead Animator position at Riot Games, he was part of Overwatch animation team at Blizzard and shipped Evolve as Supervising Animator. Prior to working in games, David animated on Feature and VFX films such as Cloudy With A Chance Of Meatballs, Enchanted, Charlotte's Web, Arthur Christmas, Spider Wick Chronicles, oh...and Beverly Hills Chihuahua! We will discuss his unique professional experience in both games and animated feature, the challenges of working in big studios and some of his own personal projects, like mentoring animators online and making video games. If you'd like to watch this episode you can find it here: https://agora.community/content/a-conversation-with-david-gibson Also, check out Agora.Community for daily content, free rigs and assets, and order an animation review from one of our industry experts: https://www.agora.community Thanks for listening!

Q&A With David and Brent #3

In the third episode of our Q&A series with David and Brent, the dynamic duo answers the following questions: How do I become a lead? What's your opinion about office romances? How do you lead your team? How do you handle entry-level animators with a high level of ego? Do you ever feel unmotivated when working and if so how do you keep motivated? You can also check out our Agora Bites clips if you want to listen to a specific question from this episode! Don't forget to head on over to agora.community and sign up for access to more free resources, animation reviews and content. Thanks for listening! Enjoy!

A Conversation With Andrew Gordon

Andrew has more than 25 years of experience in feature animation at Pixar and additional years at Warner Bros., DNEG, and Cinesite as head of animation. He has an impressive credit list that includes many prestigious animated blockbusters such as ‘Ratatouille’, ‘Monsters University, ‘Toy Story’, ‘Finding Nemo’, ‘Cars’, and ‘The Incredibles 1 & 2’ to name a few. We’ll discuss Pixar’s early days and how it was to be a CG character animator in the 90s. His experience working with legendary directors such as Brad Bird, Andrew Stanton, Pete Doctor and John Lasseter. Pixar’s culture in general, his departure from the studio and current ambitions for the future. If you'd like to watch this episode you can find it here: https://agora.community/content/a-conversation-with-andrew-gordon Also, check out Agora.Community for daily content, free rigs and assets, and order an animation review from one of our industry experts: https://www.agora.community Thanks for listening!

Q&A With David and Brent #2

In the second episode of our Q&A series with David and Brent, the dynamic duo answers the following questions: How important is it to have a quadruped animation on your reel? Will learning motion capture acting and creature work help me become a better animator? Do you need connections/recommendations to help you get into the industry? What differentiates an animation programmer from a gameplay programmer? How can I develop unique skills and quality to stand out? How mindful should we be about studios doing an in-depth social media search on us when considering you for a job? What are some tips or advice to prepare me for an interview after completing a test? What do you think about animation tests at the point of getting hired? What is the difference between a technical animator and a regular animator? You can also check out our Agora Bites clips if you want to listen to a specific question from this episode! Don't forget to head on over to agora.community and sign up for access to more free resources, animation reviews and content. Thanks for listening! Enjoy!

A Conversation With J.D. Haas

A conversation with Jean-Denis Haas, associate animation supervisor at ILM, a teacher at Animation Mentor, Spungella Animation Workshop, and the Academy of Art University here in San Francisco. We'll get his perspective on the state of the industry, its evolution over time, where it's going, his experience as an animator in VFX for more than 17 years at ILM, his teaching experience at Animation Mentor, and is one of the most prolific content creators of our industry. Check out his YouTube Channel here: https://www.youtube.com/c/JeanDenisHaas/featured And if you'd like to watch this episode you can find it here: https://agora.community/content/a-conversation-with-jean-denis-haas ALso check out Agora.Community for daily content, free rigs and assets, and order an animation review from one of our industry experts: https://www.agora.community Thanks for listening!

Q & A With David and Brent | Episode 01

The first episode in our weekly series of Q & A live streams with David and Brent. In these episodes, the duo answer questions from our chat and backlog of unanswered questions from the 'Conversation With' streams. This episode contains questions such as What does it take to be a good animator? Is overtime worth it? What are some employer red flags? You can also check out our Agora Bites clips if you want to listen to a specific question from this episode! Don't forget to head on over to agora.community and sign up for access to more free resources, animation reviews and content. Thanks for listening!

Meet The Expert: Amaru Zeas

Amaru Zeas is a prolific Senior Level 3D artist working at Amazon Game Studios (please see below for links to his amazing work!). Amaru has just finished a beautiful short film "Life Hunter" https://www.artstation.com/artwork/J9qxav and is currently finishing an Agora Learning Path, where he'll be sharing with you his process for producing such high fidelity cinematics inside Unreal Engine 4. The Learning Path will cover topics such as: Look Development, Lighting, Rendering and VFX. Come hang out with this amazingly talented individual! https://twitter.com/AmaruZeas3D https://www.amaruzeas3d.com/ https://www.artstation.com/amaruzeas https://www.behance.net/amaru3d

A Conversation With Samantha Youssef

Samantha is the founder and Artistic Director of Studio Technique. She is the creator of The Youssef Drawing Syllabus, an elite figurative drawing program for professional artists. She is the author of the book Movement & Form, the first volume of her three part drawing program. Due to her experience in both the animation and dance industries, Samantha is internationally recognized as a leading authority on functional anatomy, body mechanics, and animation performance in the feature film industry and consults on blockbuster film productions, as well as AAA titles in the gaming industry, across North America and Europe. She has worked as a character animator for Walt Disney Animation Studios, as well as other feature film productions. She directed cinematic sequences and commercials at Ubisoft Digital Arts, and is an award winner at the Toronto International Film Festival for her animated short film La Fuga Grande Film and gaming animation studios employ her to train their artists, and she has done masterclasses for animation studios and colleges around the world. Samantha has been featured in the media, including Chatelaine Magazine, Musique Plus, and Wired Magazine, among other publications, interviews and documentaries.
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