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Notas del episodio
The Arkins Hearth podcast examines how the Satanic Panic of the 1980s and 90s fueled false accusations and targeted Dungeons & Dragons. Media hysteria and cultural fears led to bans and ruined reputations, but no evidence ever linked the game to occultism or violence. Despite controversy, D&D adapted and grew into a symbol of creativity and community. Expert studies eventually debunked the panic. Today, the game reminds us that imagination can triumph over fear and misunderstanding.
References
- Lanning, Kenneth V. Investigator’s Guide to Allegations of “Ritual” Child Abuse. FBI Behavioral Science Unit, 1992.
- Pazder, Lawrence & Michelle Smith. Michelle Remembers. St. Martin’s Press, 1980.
- Dear, William C. The Dungeon Master: The Disappearance of James Dallas Egbert ...
Palabras clave
Dungeons and DragonsTrue CrimeSatanic PanicMedia hysteriaNew MexicoFour CornersHistory
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