When Should Game Developers Listen to Feedback?
Wishlist the game on Steam! https://store.steampowered.com/app/3627540/Verses_HyperKinetic_Aerial_Joust/ Join us for playtests at futurejoust.com! Check out our YouTube Channel: https://www.youtube.com/@superfuturegames Follow us on Instagram: https://www.instagram.com/superfuturegames Follow us on Bluesky: https://bsky.app/profile/superfuturegames.com This week we're talking a lot about feedback on a game: how to collect it, how to understand it, and what to do with it. How do you know what feedback is valuable when you're making a game that contains a lot of new, unrecognizable concepts?