Free Parking proves homebrewing sometimes makes D&D worse
Start A Quest! por Matthew Perkins & Sidney Icarus
Notas del episodio
Why did everyone ignore D&D's potion rules? What can Monopoly's Free Parking house rule teach us about homebrew? We explore game design, player behavior, and why the rules that feel right aren't always the ones that make the best game.
Watch the video version on YouTube: https://youtu.be/6HY4kKbsN70
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▼▼ SOURCES MENTIONED ▼▼
1. Soren Johnson ("Players will optimise the fun out of a game") https://www.designer-notes.com/game-developer-column-17-water-finds-a- ...
Palabras clave
TTRPGD&D