
Notas del episodio
Matt Parkin turned years of teaching digital art into a broader creative journey that combines education, 3D modeling, and independent game development. His work shows how learning creative tools can become a path toward making entirely new experiences.
Through The Polygon Pilgrimage, Parkin has helped artists understand 3D workflows, from modeling and texturing to creating digital environments. His move into building a solo commercial game highlights the challenges of transforming artistic skills into a complete playable project while balancing technical decisions with creative goals.
In this episode:
- Moving from 3D art education into independent game development
- Creating characters, environments, and assets for digital worlds
- Using Blender and game engines as creative tools
- The cha ...
