Matt Parkin: 3D Art, Solo Games &...
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Matt Parkin: 3D Art, Solo Games & The Polygon Pilgrimage
Explícito

Roundabout: Creative Chaos por Tammy Coron

Notas del episodio

Matt Parkin has spent more than a decade teaching 3D modeling, texturing, and game art through The Polygon Pilgrimage while building his own games. He joins Roundabout: Creative Chaos to discuss creating a solo commercial game, moving from tutorials to shipping a playable project, and the tools that make modern game development possible. The conversation covers Blender, game engines, creative practice, and the process of turning an idea into something people can play.

Matt Parkin is a 3D artist, educator, and game developer known for The Polygon Pilgrimage, a series focused on learning and teaching 3D art workflows. His work covers modeling, texturing, game development, and helping artists understand the tools used to create digital worlds.

In this episode:

  • Building a solo commercial game
  • Moving from 3D tutorials in ... 
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Palabras clave
game developmentMatt ParkinThe Polygon Pilgrimage3D artBlender3D modelingindie gamessolo game developmentgame designdigital art
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