
Notas del episodio
With the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time dominating the conversation in September 2026, this episode goes back to the original 1998 Nintendo 64 release to examine the blueprint that taught the industry how to operate in 3D space. Development began in 1994 with a crew of over 200 people working alongside Super Mario 64, and it nearly shipped on the failed 64DD disk drive before being crammed onto a 32 megabyte cartridge.
We cover the abandoned fallback plan of a Ganondorf's castle hub with painting portals that survived as the Forest Temple boss fight, Miyamoto's study of chambara samurai films, the invention of Z-Targeting and circle strafing, context-sensitive buttons, and how a plain targeting cursor was given wings by Yoshiaki Koizumi and became Navi. We also discuss the Bavarian architecture behind Hyrul ...Â