Millennium Edition - Port Authority: The Weird and Innovative Tech of the PlayStation 2
Pixels and Polygons por Darren Hupke
Notas del episodio
With the PlayStation 2, Sony experimented with all sorts of ways to bring new connectivity and interactivity to its games. With the iLink port, pressure sensitive controller buttons, and other features and devices many players may not have even known existed, there was no shortage of tech available to enhance your PS2 experience (and maybe even connect 3 PS2s and TVs together for some ultra widescreen Gran Turismo 3). In this episode, rather than focus on one specific game, Darren Hupke is joined by Gooey and Andrew Elmore for a more general question: what was some of the best and strangest tech of the PS2 era, and what games made the most of it? They also share stories about their favorite technologically ambitious PS2 games (including what Darren saw when he snuck his way into E3 as a teenager) and wonder why Dirge of Cerberus: Final Fantasy VI ...