Agora.Community

Agora.Community

por David Hubert
Temporada 2
Running a Studio People Want to Work At | David Hubert
Ready to hear the origin story for Agora.Community? 💙🙌⁠ In the latest episode of our podcast, Alejandra sits down with the one-and-only David Hubert (CEO & Co-Founder at @Agora.studio-mtl )⁠ David has over two and a half decades of experience in both the VFX and animation industries. He spent a lot of his early years at DreamWorks working across multiple projects, and moved on to direct at Eidos for "Deus Ex" and "Tomb Raider."⁠ Along the way he discovered how remote work could revolutionize the animation industry, which led to the creation of Agora.Studio, and in turn Agora.Community.⁠
Why You Should Try Building Your Own IP | Nicholas Cabana
In our latest podcast, Alejandra chats with Nicholas Cabana, Founder and Co-Creative Director at Claynosaurz 🦖🦕 Nic has helped establish studios like MPC and Rodeo FX (Montreal), and has a long history with visual effects and animation. Recently, he and his team have ventured into uncharted waters with Claynosaurz, reshaping the way original content is created and reimagining IP development. This podcast is perfect for artists developing their own characters and seeking advice on taking them to the next level!
I Left The VFX Industry | Marco Foglia
In our next conversation with animation industry professionals, Alejandra sits down with Agora Animation Supervisor, Marco Foglia. Marco has been in the industry for over two decades and has worked on some hit franchises such as Transformers, Planet of the Apes and the Tomb Raider video game reboot. In this episode, Marco and Alejandra discuss leaving the VFX industry, how work from home and the internet completely changed the industry, and how his priorities changed when he became a parent.
Prioritizing Makes You A Better Animator | Fernando Herrera
The next guest of our podcast is Fernando Herrera. Fernando is an Annie Award winner and VES Award nominee, currently working as a Senior Animator at ILM. In this conversation, Fernando give his perspective on the anti-VFX movement and shares his perspective on what its like to animate for films like Detective Pikachu, Guardians of the Galaxy Volume 3, and the hit TV show His Dark Materials. As a first time father, he also talks about how work from home has affected his family.
Virginie Lavallée: An opportunity to do better!
Agora Animation Supervisor Alejandra Alvarez was lucky to sit down with Virginie Lavallée, a Producer from The Happy Producers. This is definitely an interview not to miss if you've ever wondered what's going on in the production side of things. Virginie answers all the questions we have been wanting to ask a producer. She has a team-centric approach to production. She takes us through how to build trust with a client, how to plan for the unplannable and offers solutions on how to stay within the scope of work agreed upon. A breath of fresh air! If you like to watch this episode, you can do it on the Agora.community website here - https://agora.community/content/virginie-lavallee
Valerie Lim: I just wanna REP that!
We have another fun interview in store for you this month! This time it's with Agora Animator, Valerie Lim. With a decade of experience in the animation industry, Val has worked in both games and feature film, her most recent project being none other than Nimona. In this chat, Val discusses fighting against "grind" culture, the pride of working in an environment that supports representation, along with topics such as burnout and sexual harassment in the workplace. This is a very open and vulnerable conversation, and not to be missed. Get first access right now on our website.
Richard Lico: Oh, you're in games?
If you've been around the gaming industry for a while, you should have heard of Richard Lico. Richard is an Annie Award-nominated Animator having worked at Bungie, Polyarc, and teaching online with iAnimate, along with his own set of tutorials through his website Animation Sherpa. In our latest interview with Agora.studio’s Animation Supervisor, Alejandra Alvarez, Richard discusses the transformative impact of AI in gaming compared to motion capture's early days, strategies for navigating industry volatility, including avoiding layoffs, and the evolving recognition and education of game animation.
Ere Santos: All of a sudden, I'm at Pixar!
Ere Santos is an Animation Supervisor at Walt Disney Animation Studios, ex-Pixar animator, Instructor at Animation Mentor, and TEDx Speaker. He and Alejandra dive into a variety of topics, including what it was like working on Across the Spiderverse, the future of AI in the animation industry, and more!⁠
Temporada 1
Jibaro Q&A With Agora Animation Supervisors
If you missed our live Q&A with the animation supervisors of Love, Death & Robots Season 3 episode, Jibaro, you can catch up here! Some great questions are asked about the time that went into reference vs animating, was any mocap used and how long did it take to finish the facial animation? Don't miss our next live stream, and follow us on Twitch. https://www.twitch.tv/agoracommunity/ Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts: https://www.agora.community Thanks for listening!
A Conversation WIth Indie Game Developer | Tomáš Jech
In this conversation, Brent and Jacob catch up with Tomáš Jech, indie game developer and co-founder of Studio Tandemi. Tomáš is currently developing the spooky, top-down, co-op game, Begone Beast (link below). In this chat the gang discuss Tomáš' rocky beginnings as a pixar intern, through to animating at studios such as Riot and Blizzard, and the current state of being a game developer. You can learn more about Begone Beast at https//www.begonebeast.com Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts: https://www.agora.community Thanks for listening!
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